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BuildCraft 7.1.3 RC, Compat 7.1.0

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After cleaning up some of the mess left behind from BC 7.1.2, I am happy to release BuildCraft 7.1.3 Release Candidate.

The changelog is fairly large despite having a lot of 7.1.x stuff put back into BC 7.0.x and includes things such as power adapters, new Lists, bugfixes, big Builder logic improvements and many more! (NOTE: The "Alternating RF" stuff has been reverted.)

This is a fairly stable version, though due to the changes some bugs might still occur - there may also be changes to the new Lists. Please test thoroughly!

Grab everything here!

Changelog:

BuildCraft 7.1.3 RC

NOTE: This changelog takes off from BuildCraft 7.0.23!

BREAKING CHANGES!

  • Cobblestone Structure Pipes have a new recipe. (asie)
  • Electronic Libraries have a new recipe matching the looks better. (asie)
  • Quartz Fluid Pipes no longer connect to Cobblestone or Stone Fluid Pipes. This might break existing builds! (asie)

NON-BREAKING CHANGES BUT STILL IMPORTANT!

  • [#2886] Server blueprints are now saved inside [world]/buildcraft/blueprints as opposed to config/buildcraft/blueprints/server. The old directory will keep working, however.

Additions:

  • Core:
    • New Lists! (asie)
      • Sort by type, material, or both! Precise sorting!
      • See with a tooltip if an item matches the List!
      • They can also sort armor, tools and fluids by type!
  • Transport:
    • Power Adapters! Connect Kinesis Pipes to non-Kinesis pipes. (asie)

Improvements:

  • Core/Any:
    • [#2345] Finish adding command localization (asie, warlordjones)
    • Minor optimizations (asie, gamerForEA)
    • Use integrated server data in singleplayer for certain tiles - back to the smoothness of 1.2.5! (asie)
  • Builders:
    • Massive improvements to Builder logic and heuristics (asie)
    • Improved pipe rotation support (asie)
  • Factory:
    • Chutes now support the Comparator (asie)
    • Flood Gates now have configurable sides. No idea when I fixed that, but it works now. (asie)
    • Less lag on Tank updating - new comparator update system (asie)
  • Robotics:
    • Robots can now be destroyed via swords and projectiles (asie)
    • Requesters now support the Comparator (asie)
    • Add events for robot interaction and removal (asie)
  • Transport:
    • Filtered Buffers now support the Comparator (asie)
    • Glass Facades no longer render the "plug" (asie)
    • Lenses do not require Iron Ingots anymore (asie)
    • New power beam display algorithm (asie)
    • Rewritten pipe wires - should now propagate more or less instantly. (asie)
    • Fluid pipe capacity and extraction rate now scales with the base flow multiplier. (asie)

Bugs fixed:

  • [#3017] Crash if unable to extend stripes pipe (asie)
  • [#3015] Packager pulls from input only slots from adjacent machines (asie)
  • [#3010] Pipe wire does not activate when connecting by building through striped pipe (asie)
  • [#2956] PipePluggable leaking state on the client (asie)
  • [#2951] Obsidian Pipes not working right in certain circumstances (asie)
  • [#2925] Rails on gravel not placing correctly (asie)
  • A few robot bugs (hea3ven)
  • Force/Forbid Robot statements not accepting lists (asie)
  • "Lens-Filter" diodes not working (asie)
  • Stirling engines heat up to green again (asie)

API changes (I will document the API eventually):

  • Blueprints:
    • Schematics can now depend on relative blocks to be built before they are placed (things like torches, ladders, redstone wire, etc.) (asie)
  • Lists:
    • New list matching API for custom sorting support! (asie)
  • Robots:
    • Rewritten request system! You can now check what items BC machines need with a simple interface! (hea3ven)
  • Transport (Internal):
    • PipeTransports can now have their own renderers via PipeTransportRenderer! (asie)

BuildCraftCompat 7.1.0

Additions:

  • Added Forestry sapling support (asie)
  • Updated to BuildCraft 7.1.3 (asie)

BuildCraft 7.0.25 Stable

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EDIT: Even more unexpectedly, 7.0.25! Fixes a rare issue with pipe plug crafting and mcmod.info in modules. Sorry for the extra trouble.

Unexpectedly, a bugfix release for the 7.0.x BuildCraft tree. We found a few rather annoying bugs. Download it here.

Changelog:

Bugs fixed:

  • [#3027] AIRobotSearchBlock exception spam (asie)
  • [#3026] Fillers dropping strange blocks (asie)
  • [#3017] Crash if unable to extend stripes pipe (asie)
  • [#3015] Packager pulls from input only slots from adjacent machines (asie)
  • [#3010] Pipe wire does not activate when connecting by building through striped pipe (asie)
  • [#2956] PipePluggable leaking state on the client (asie)
  • [#2951] Obsidian Pipes not picking up certain items correctly (asie)

BuildCraft 7.0.25 Modules Fixed

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BuildCraft 7.0.25 has been re-uploaded, now with fixed modules letting you use them without crashing the game. Sorry for not realizing this sooner! We really need better testing.

(If you want to be extra sure you have the right modules, I have uploaded them not just in the modules/ folder, but also here.)

BuildCraft 7.1.5 Stable, 7.0.26 Stable

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EDIT: 7.1.5 Stable is out now too! Apparently, I broke a reasonable chunk of Quarry/Builder code in 7.1.1 and never noticed. This also gave me a chance to add additional optimizations, however.

Finally! BuildCraft 7.1 is now Stable, bringing new Lists, Power Adapters, Builder improvements and tons of little enhancements throughout the mod!

(For those of you who are currently stuck on 7.0 due to BC addons not having updated, we have released 7.0.26 with some of the 7.1.x bugfixes)

Grab everything here!

Changelog:

BuildCraft 7.1.4

Additions:

  • Config option to disable showing every facade in Creative/NEI (asie)
  • Objects.cfg, a config file letting you enable/disable almost any block and item in BuildCraft individually! (asie)

Improvements:

  • [#3039] Slight item insertion optimization (Speiger)
  • Improved power transmission logic (asie)
  • Restored proper engine breaking icons (asie)

Bugs fixed:

  • [#3041] GUI crash with Robot gate parameters (asie)
  • [#3038] Server crash on corrupt BC map loading (asie)
  • [#3035] Builder GUI crash (asie)
  • [#3029] Cannot craft Pipe Plugs in rare cases (asie)
  • [#3026] Filler breaking animation blocks being pickupable (asie)
  • [#3024] Cannot right-click on pipes (asie)

BuildCraft 7.0.26

Improvements:

  • [#3039] Slight item insertion optimization (Speiger)
  • Improved power transmission logic (asie)

Bugs fixed:

  • [#3041] GUI crash with Robot gate parameters (asie)
  • [#3038] Server crash on corrupt BC map loading (asie)
  • [#3035] Builder GUI crash (asie)

BuildCraft 7.1.7 Stable, Compat 7.1.1

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EDIT: 7.1.7 released, fixing a server-side crash. Why, oh why don't we have any unit tests!?

This version of BuildCraft and Compat focuses on Builder and Quarry improvements, but there's also a fair share of bugfixes and other minor features.

Grab everything here!

Changelog:

BuildCraft 7.1.6

Improvements:

  • "/buildcraft op" and "/buildcraft deop" commands, letting you easily op/deop the BuildCraft "fake player" (asie)
  • New Quarry frame model (asie)
  • Quarry now rebuilds its own frame if it is removed (asie)

Bugs fixed:

  • [#3045] Electronic Library crash (asie)
  • [#3033] Emerald Transport Pipes only changing setting after closing GUI (asie)
  • [#2998] Quarries not respecting a certain form of player-specific protection (asie)
  • Biome config crashing instead of finding a new ID on setting ID past 256 (asie)
  • Crash in TileAssemblyTable upon removing a mod whose Assembly Table recipes were being used (asie)
  • Creative Engines only outputting 1/5th the advertised RF/t (asie)
  • Frame icon not rendering on Quarry frame building (asie)
  • Incorrect composite tank capacity calculation (indemnity83, Thog)
  • NullPointerException on invalid StackRequest saving (asie)
  • Rare StackOverflowException on breaking Markers (asie)
  • StackOverflowException when breaking large Quarry frames (asie)

BuildCraftCompat 7.1.1

Additions:

  • Builder:
    • "Is Supported?" debug option for WAILA (asie)
    • Experimental support for TE4's Machines and Lights (asie)
    • Improved support for RailCraft (more machines!) (asie)
    • Support for Remain in Motion frames (asie)
  • MineFactory Reloaded's old 1.6 gate triggers, now with new fancy icons! (asie)

BuildCraft 7.1.8 Stable

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Okay. First off, I'd like to really, really, really apologize for the spam of BuildCraft updates in the past week. Since we recently lost our testing team, it has become much harder to properly proof-check new features prior to release. I am working on building a new testing setup, however. This release has been triggered specifically by a major bug in the oil biome configuration, which stopped a lot of packs from updating.

Anyway, with that off the way, more bugfixes! Yay! Grab them here!

Also, there has recently been work underway to create an unofficial port of BuildCraft to Minecraft 1.8. While the official BuildCraft releases are currently staying on 1.7.10, you can see the efforts here.

Changelog:

Improvements:

  • Improvements to /buildcraft command (asie)
  • New robot board texture (asie)

Bugs fixed:

  • [#3050] Oil biome configs not changing from defaults (asie)
  • Rare crash with engines (asie)
  • Rare crash with facade rendering (asie)
  • Very rare rendering glitch with items in BC pipes (asie)

BuildCraft 7.1.9 Stable

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Alright, time for some actual improvements! The Builder got a lot of improvements this release! There are also bugfixes to other parts of the mod, though, don't worry.

Grab this release here!

Changelog:

Improvements:

  • Builder "Needed" list now shows exact amount of required blocks on hover (asie)
  • More Builder optimizations (asie)

Bugs fixed:

  • [#3056] PipeTransportFluids crash (asie)
  • [#3055] Redstone Engines not heating up (asie)
  • Builder anti-hack system bug (asie)
  • Fluids in builder GUI not rendering correctly (for real this time!) (asie)
  • Hollow facades using wrongly calculated ambient occlusion (asie)
  • Leaves and saplings having issues when built (asie)
  • Random crashes with integrated server tile entity lookup (asie)

BuildCraft 7.1.10 Stable

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Do not confuse with 1.7.10! (It is for Minecraft 1.7.10, though!)

This time, it's a bugfix-only release - but the bugfixes are rather nice and most likely worth your time to install a new version. Grab it here!

Changelog:

Bugs fixed:

  • [#3072] PipeTransportFluids crash (proper fix) (asie)
  • [#3071] Filled cylinder pattern incorrect (asie)
  • [#3069, #2865] Fluid pipe extraction speed ~25% lower than intended (asie, mconwa01)
  • Filler not changing pattern on parameter change (asie)
  • Improvements to robot pathfinding logic (asie, hea3ven)
  • Incorrect CoFHAPIProps RF API version (asie)
  • Rotated quarry not detecting its own frame (asie)

BuildCraft 7.1.11 Stable, Compat 7.1.2

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Again, a few bugfixes - but it involves a major robot regression which makes them into space. I can't believe I was able to make anything into space. BuildCraftCompat 7.1.2 is a bit more interesting, though, as it adds a WAILA tweak for iron kinesis pipes, as well as improved MineTweaker support! Get both from here.

By the way, here is a list of BuildCraft's MineTweaker 3 functions.

Changelog:

BuildCraft 7.1.11

Bugs fixed:

  • [#3079] Emzuli pipe's round-robin extraction behaving incorrectly (asie)
  • [#3075] Rare crash in AIRobotGoAndLinkToDock (asie)
  • Robot pathfinding using 100% CPU on fast CPUs (asie)
  • Robots flying up due to bugs in "un-stuck" code (asie)

BuildCraftCompat 7.1.2

Additions:

  • MineTweaker support for adding Programming Table recipes (asie)
  • WAILA support for the Creative Engine and Iron Kinesis Pipe (asie)

Improvements:

  • Sensible name for Refinery MineTweaker removeRecipe method (Yulife)

BuildCraft 7.1.12 Stable

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Hello again! Improvements and bugfixes to robots are the primary focus of this release - most importantly, proper support for repairable/"Tinker's Construct" tools, as well as fixing the big behaviour bugs and regressions in 7.1.10-7.1.11. However, there's also a few bugfixes to other areas of the mod.

Downloads here, as usual.

Changelog:

Improvements:

  • [#3088] Miner Robots now support enchantments correctly. (asie)
  • Robots ignore broken tools and unload them when they break - think Tinkers' Construct here. (asie)
  • Stained Glass Pipe recipes now support ore dictionary colored glass. (asie)

Removals:

  • Pre-1.5 Auto Workbench loading code. (asie)

Bugs fixed:

  • [#3092, #3087, #3085] Robot unstucking code being a terrible hack - removed it for now (asie)
  • [#3091, #3083] Various recipe disabling crashes (asie)
  • [#3090] Robots delete repairable tools after they break (asie)
  • [#3089] Integration Table dupe (asie)
  • [#3082] Void not killing robots (asie)
  • [#3081] Emzuli Pipe behaviour bug (asie)
  • Robot crash with TConstruct pickaxe on world reload (asie)

Carrying the BuildCraft Torch

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It's been a fun thirteen months. Back in mid-October of last year, SpaceToad passed on the BuildCraft project leadership to me, a person hardly ever involved in BuildCraft's development process. The move surprised many, myself included, however it was a rather interesting journey and a great learning experience.

When I had joined the team - or, rather, picked up the ashes of what was once the team, BuildCraft was all but abandoned by many, modders and players alike. It was largely considered a buggy, outdated, unreliable mod and - in general - a bad choice, with numerous "superior" alternatives springing up across the modding community. The first thing I had done - the move to Redstone Flux - was a necessity and a slight sacrifice, causing a fair amount of controversy when it was first introduced. Many thought that this is yet another attempt at stirring drama in the community. However, it paid off and let the mod survive in a changing ecosystem. I spent long hours trying to fix bugs, not having any idea what the future will bring but knowing that it is now my responsibility as a developer, fan of the mod and the new maintainer to try and save it from extinction. The next months brought many unexpected events: hea3ven turning the robots from a buggy gimmick to a versatile tool, CyanideX giving us a whole new, unified graphical design, bringing many long-missing features such as the Insertion Pipes and Gate Copier to vanilla BC, as well as new things like the Lenses and Filters or BuildCraftCompat; modpacks, streamers and LPers rediscovering the mod and finding out it has indeed grown up a lot from its Tekkit days.

It is an amazing feeling to see a nearly abandoned mod rise from the ashes. I really enjoyed hearing all the positive input coming from the BuildCraft community, as well as the constructive criticism I had often received. However, it has to be said that over time my dedication to the mod started dying down. The design flaws I had seen required radical reforms, the kind of which just should not be applied to one of the mods with the longest legacy still on the modding scene. I believe the fundamentals of BuildCraft should stay unchanged, and a new mod would be fit better to try and carry the vision forward. In addition, bugs kept piling up and real life also took its own share of my time. Eventually, I found myself unable to work on it as well as I used to.

Looking at packs like Regrowth, Beyond Reality: Divergence or Tekkit Legends, Let's Players like BevoLJ, chilm, chemdork123 and even Direwolf20, the community we've built and rebuilt around the mod, as well as the countless BuildCraft builds and discussions I've witnessed in the past year, I believe I have largely succeeded in my mission to rebuild BuildCraft. However, I also think it would be wise to step down instead of clinging to the mod and move on to different projects closer to my own visions while letting someone more passionate about it - like I once used to be - carry the torch onwards.

Now, this does not mean BuildCraft is dead - I still believe it has an important role in a lot of modern modpacks, as well as being a mod with unique features and design decisions. I do want to keep the philosophy behind BuildCraft alive and will try to do so in my future modding projects. I will probably keep doing bugfixes for the time being, as I have done for the last month or two. There is also the prospect of AlexIIL's 1.8/1.9 port becoming the new official version. Please also remember that pull requests are a thing. All I want to do is let you know my current thoughts, that is that I no longer consider myself fit to carry the BuildCraft torch. I'm sorry for any trouble this might cause

Thanks for all the memories and lessons, BuildCrafters. Thanks to everyone who had ever contributed to the project. May your quarry keep mining ever after.

~ asie

BuildCraft 7.1.13 Stable

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Since I don't want to leave you with major bugs, here's a bugfix release fixing some of the worst ones. Download here.

Changelog:

I recommend that you double-check your gate setups after this update.

Note for Regrowth/IguanaTweaks users: If you have disabled vanilla tools working in your pack, they won't work anymore with BuildCraft robots since ~7.1.10. They used to, but they won't, as now robots emulate a real player far more accurately.

Additions:

  • Clear Lens and Filter (asie, requested by Forecaster)
  • Special triggers for Fuel and Coolant in Combustion Engines (SandGrainOne)

Improvements:

  • Default inventory triggers are now side-sensitive. (SandGrainOne)

Bugs fixed:

  • [#3112] Robot loading stuck in a race condition (asie)
  • [#3111] Rare NPE upon placing Pipe Wire (asie)
  • [#3102] Defective recipe handling with disabled items (asie)
  • [#3100] Strange FacadeRenderHelper crash (asie)
  • [#3086] Stripes pipes not consuming energy (asie)
  • "/buildcraft" command not working correctly (asie)
  • Improvements to robot pathfinding handling (asie)
  • Robots not handling tools properly in some cases (asie)

BuildCraft 7.1.14 Stable, Compat 7.1.3

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Some new bugfixes from the community in this release. I hope you'll enjoy them.

Changelog:

BuildCraft 7.1.14

Bugs fixed:

  • [#3128] Fluid Tanks displaying liquids as white (even with their color set) (iTitus)
  • [#3120] Gate triggers not taking the inventory's maximum stack size into account (iTitus)
  • [#3119] Tinker Construct's Auto-Repair modifier not working properly with robots (iTitus)
  • Builders not placing floating tripwires (ProgrammerHero)

BuildCraftCompat 7.1.3

Additions:

  • Added option to disable facade recipe showing in NEI (asie)

Bugs fixed:

  • Crash with EnderStorage when BC Builders not present (loordgek)
  • NEI crash when spawning item in full inventory (Adaptivity)

Forum Security Announcement

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It has come to my attention that the BuildCraft forum database has been compromised and dumped.

Usernames, email addresses and private messages were all compromised. If you changed your password on or after the 17th of March, 2015 (when we changed our forum engine), it is still secure, as these were hashed and salted. Passwords configured before that date use an old hashing algorithm which is less secure - these may have been compromised. Either way, I urge you to change your password as soon as possible on all websites on which you used the same password.

I do not have sufficient information to pinpoint what the vector of the attack was, and for that reason I'm forced to take down the forums until further notice. If you're looking for AlexIIL's BuildCraft 7.2.0 beta, use this URL.

State of 1.7.10 and 1.8.9

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As you might've noticed, experimental builds of BuildCraft for Minecraft 1.8/1.8.8/1.8.9 have been steadily produced by AlexIIL for a while now, but they haven't appeared on the website! What's up with that?

To summarize, BuildCraft for 1.8.9 is more or less finished, and has been for months - however, there are still minor bugs due to the massive amount of hacking and rewriting that had to be done to get BuildCraft - a very dated codebase in some aspects - to run properly on the new engine. There are two primary issues left before a proper 7.2.0 release is made:

  • Finish the models (I think this is limited to a few laser tables at this point),
  • Add 1.7.10 backwards compatibility (This was broken with the 1.8 rewrites, a massive no-no. It will take a while to figure this out).

We consider these blocking issues which impact the end user experience negatively beyond the usual crash or bug - especially the second one, as it may break worlds. While these releases are official, that is made by the BuildCraft team, they are not widely advertised - however, you may find them here. AlexIIL is the sole maintainer for BuildCraft for Minecraft 1.8.9, I am no longer involved.

As for BuildCraft for 1.7.10, I am still maintaining that version - if you find any bugs which have a large impact on gameplay, please report them to me and I will get them fixed. A 7.1.15 is definitely in the pipeline, we have a few bugfixes queued.

Finally, there has been an issue with getting BuildCraft for Minecraft 1.8.9 in CurseForge packs. Let me reiterate the project's stance on it:

The BuildCraft Team may not give additional permissions beyond the terms of the Minecraft Mod Public License. Since BuildCraft's copyright is owned by over a hundred different developers - some of whom are no longer reachable - the chance of someone having special permissions beyond the terms of the license is very close to zero.

However, the license states the following:

The user is allowed to redistribute this mod partially, in totality, or included in a distribution. [...] Modified version of binaries and sources [...] should be distributed under the terms of the present license.

This means that any user of the mod is allowed to redistribute both the mod and its modified version in any form they see fit without requiring special permissions, as long as the license is kept.

Personally, I am greatly disturbed by the fact certain modpack groups are allowed to distribute BuildCraft for Minecraft 1.8's non-CurseForge releases without any special permissions from us, while others are barred from including the mod. This is unfair and unjustified. Since no additional endorsement can be given by me for the entirety of the BuildCraft codebase, I may only redirect everyone interested in redistributing BuildCraft to carefully study the terms of the license. There is nothing more I can do.

~ asie


BuildCraft 7.1.15 Stable

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But BuildCraft Team, weren't you supposed to be on 1.8 yet?

Not really, we're taking our time developing BuildCraft 7.2.0... in the meanwhile, here's a 1.7.10 bugfix release instead! Grab it from the downloads page.

Changelog:

Changes:

  • Added netherwart support for harvesting. (smbarbour)
  • The Advanced Crafting Table is back. (asie)

Bugs fixed:

  • [#3216] Repair recipe auto workbench fail (asie)
  • [#3174] Lava in tanks emits light level for the whole tank (asie)
  • [#3168] Client-side crash with invalid pipe wire item (asie)
  • [#3166, #3157] NPE in Fillers (asie)
  • [#3148] NPE upon invalid stripes pipe retraction. (asie)
  • [#3134] NPE in PipeTransportFluidsRenderer (Geforce132)

Notes:

  • Apparently, Logistics Pipes and BuildCraftCompat combined cause a CoFH API not found crash. Install CoFHLib as a workaround.

BuildCraft 7.2.0 Beta, Compat 7.2.0 (Minecraft 1.8.9)

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After 1.5 years and at least three porting attempts, the last of which has been ongoing for the past half a year, I'm pleased to announce that we are finally releasing an official port of BuildCraft for Minecraft 1.8.9. (Well, a beta, anyway.)

Please note, however, that bugs may still be lurking. It has received a large amount of care, effort and testing, but due to the large changes required to get a satisfactory 1.8 version out, we cannot promise everything will be fully stable at this point in time. Do not let that keep you from enjoying the mod, though - download it and have fun!

I'd also like to thank AlexIIL for his massive amounts of effort, without which BuildCraft's move to 1.8 would have been very difficult, if not impossible. (I mean it.)

Also, we finally have a proper release of BuildCraftCompat for 7.2.0. As most mods which it added compatibility for are not yet ported, the support is limited to Just Enough Items, MineTweaker/CraftTweaker, WAILA and Iron Chests. Nonetheless, I believe it will come in handy. :)

Download it here!

Changelog:

BuildCraft 7.2.0

NOTE: This changelog is likely incomplete. There have been a lot of little changes in the mod which may not have been caught properly.

Additions:

  • Ported to Minecraft 1.8.9. This took a lot more effort than we ever expected.
  • Detailed client-side configuration - lets you change a lot of client-side options. Advanced users only! (AlexIIL)

Improvements:

  • Rendering
    • Builder now shows if a blueprint or template is inserted (AlexIIL)
    • Clear lenses now use a water texture (AlexIIL)
    • Engines are now a static/dynamic mix, meaning they are less FPS-taxing (AlexIIL)
    • Laser beams now have a wider minimum size, improving far away lasers (AlexIIL)
    • Pipes are now shaded properly - yay for ambient occlusion! (AlexIIL)
    • Power in pipes is now animated, showing its direction (AlexIIL)
    • Slight tweaks to many textures across the mod (asie, AlexIIL)
    • Things now have somewhat more 3D models (gates, docking stations, builders, fillers at least) (AlexIIL)
    • The Builder has an icon showing if a gate has turned it off. (AlexIIL)
    • The Filler has an icon showing if a gate is locking the pattern, or if it is in a different mode to normal. (AlexIIL)
    • The entire frame for the quarry is now transparent, matching the texture of the frame block (AlexIIL)
    • The quarry frame lights properly depending on the light value of the block each part is in (AlexIIL)
  • Transport
    • Gates now let you drag and drop triggers and actions! Lists of them are available to the sides (AlexIIL)
  • Support for Minecraft's statistics system (AlexIIL)

Removals:

  • The deprecated (pre-BC 7.0) version of the List (asie)
  • The Recipe Packager and Stamping Table. They may come back in a different form (asie)

BuildCraftCompat 7.2.0

  • Updated to Minecraft 1.8.9, which means the compatibility list has been emptied!

Additions:

  • JustEnoughItems support for the Assembly and Integration Table (asie, AlexIIL)
  • Ported MineTweaker, WAILA and Iron Chests support (asie)

BuildCraft 7.1.16, 7.1.4 Compat

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Oh, look, another 1.7 bugfix release! (All of these bugfixes will also be on 1.8.9 shortly.) The most notable bugs fixed involve Knight Robots and Forestry sapling planting.

Grab both from the downloads page.

Changelog:

BuildCraft 7.1.16

Bugs fixed:

  • [#3254] Shutdown robots glitching through blocks in certain conditions (asie)
  • [#3253] Rare NPE in BlockGenericPipe with Logistics Pipes (asie)
  • [#3234] Engines don't properly power machines on multiple sides (asie)
  • [#3211] Knight Robots not dropping/unloading weapons (asie)
  • [#3159] Knight Robots not using the Attack Damage boost on weapons (asie)
  • [#3156] Achievement tab crash upon disabling certain items (asie)
  • [#3131] NPE in FacadeRenderHelper (asie)

BuildCraftCompat 7.1.4

Bugs fixed:

  • Fix Forestry plant handling not working in newer BuildCraft versions (asie)
  • Fix potential crash in Propolis pipes (asie)

BuildCraft 7.2.2 Beta

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EDIT: Hotfix time! Grab 7.2.2 instead of 7.2.1. Some scary bugs lurked in at the last minute.

Here's another beta! It doesn't fix every reported 1.8 bug - there's simply too many - but it fixes a chunk sufficiently large to justify a new beta.

Download it here!

Changelog:

Everything from 7.1.16, as well as:

Improvements:

  • Rendering
    • Massive FPS boost via caching commonly used models and sub-models of pipes (AlexIIL)
    • Moved pipe wire rendering into the TESR, now it won't kill your FPS when wire state changes rapidly.
  • Add the option to change detailed client-side configuration inside of resourcepacks- any option that contains a "|" (say "gui.filler|extra.modeFirst") can be changed via creating a resource pack with "assets/buildcraftconfig/gui/filler.properties" and adding a line "extra.modeFirst="

Bugs fixed:

  • [#3258] Robots lack a collision box (asie)
  • [#3251] Duplicate achievement IDs (AlexIIL)
  • [#3249] Engine overheat texture missing (asie)
  • [#3248] Crafting a paintbrush with a dye gives an undyed paintbrush (asie)
  • [#3247] Blueprint Library being considered wood rather than iron (asie)
  • [#3239] Fix most new 1.8 blocks and entities not working in the builder (asie)
  • [#3236] Mining well pipes can be collided with (asie)
  • [#3233] Fix some blocks rendering incorrectly in third person (asie)
  • [#3227] Fix engines not rotating properly client-side (asie)
  • [#3224] Fix colouring pipes not updating their neighbours (asie)
  • [#3240] Fix wrenching the middle of a pipe not rotating the pipe (asie)
  • [#3234] Fix egines not properly powering machines on multiple sides (asie)
  • [#3232, #3159, #3211] Fix misc robot issues (asie)
  • Gates not updating neighbours properly (asie)
  • Pluggable placement not refreshing neighbours at times (asie)

BuildCraft 7.2.3 Beta

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Turns out 1.8 will be a long trip of betas. This is a release to fix an urgent bug stopping servers from working correctly, so please update ASAP!

Download it here!

Changelog:

Bugs fixed:

  • [#3261] Server attempting to load client-only classes (AlexIIL)
  • [#3243] Solid block facades missing structure pipe backing (AlexIIL)
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